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Thread Statistics | Show CCP posts - 53 post(s) |

Scott Ormands
The Desolate Order Brave Collective
5
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Posted - 2015.05.12 16:28:28 -
[1] - Quote
few questions.
1. Larges; if we cant dock caps in them then how will we keep them in WH space especially since it seems that XL's are going to replace stations and hence wont really be allowed in HW's, plus they are supposed to be very expensive.
2. Vulnerability window; how will that work in WH space where we cant claim SOV to boost our indicies to reduce our vulberability timer.
3. Will the office, cloning, and market functions work in WH space.
4. How will these structures accommodate or replace the current practice in WH's to have Squad POS's with members of each POS having a specific corp hanger division assigned to them and their alts.
EX. 10 members are living in a WH, each with multiple alts, there are two towers with 5 members assigned to each with secret passwords to restrict access to those assigned. In tower 1 Scott is assigned division 5 and the other members are assigned the remainder. Scott has 4 alts and each of them have the same hanger division assigned allowing for easy consolidation of modules and items such as PI and minerals/Ore. Will this functionality be preserved?
5. How will ship storage be maintained, will it be similar to the current SMA mechanics or will it be more like stations with hangers divided restricted to each character. Maybe a combination of each allow you the option to set up shared hangers?
Thanks |

Scott Ormands
The Desolate Order Brave Collective
5
|
Posted - 2015.05.12 16:35:00 -
[2] - Quote
CCP Nullarbor wrote:Obil Que wrote:CCP Ytterbium wrote:Thanatos Marathon wrote:First, I have to say I am super excited about the path structures are taking!
The impression I get is that the defenses will have the option to be managed by a player to operate? Is that correct? If a player does interact with the defenses will they take standings loss for shooting something like they would if they were in a normal ship?
Example: AoE weapon is activated by myself with a mix of enemy and friendly ships/drones nearby (friendlies forgot to ball up, undocked, etc). Will my standings be absolutely torched? Unlike existing Starbases, you won't need multiple guys to operate the weapons. Those structures will be like ships, so you will only need one guy to control them all. The Starbase Defense Management skill will be reworked into something else or refunded when Starbases are removed. Regarding standings, this would in essence be the same situatin than launching a bomb into a pack of friendlies  . Those are AoE weapons, be careful where you shoot them. The lack of automated defenses is disconcerting specifically as it relates to wormhole space and smaller corporations trying to build up or start out in low-class wormhole space. Wormhole space has unique challenges related to system access that are not present in k-space. There is no option to med clone to your home system, cyno behind an enemy gate camp, or otherwise return to your structure if you are podded out from your wormhole. A small number of aggressors can effectively block out an equally small corporation from being able to effectively access their system after a minor skirmish of opportunity. And given that the aggressor need only bring small ships to reinforce structures, the lack of any kind of automated defense to discourage such griefing behavior is very concerning. These possibilities could essential force smaller entities to "bunker down" during their vulnerability window daily to avoid being locked out and to defend against a minuscule attacking force. I strongly believe that these structures need to have some level of automatic, even if marginally ineffective to deter casual reinforcement in wormhole space where defenders are at a distinct geographical disadvantage due to how wormhole space operates. We have been discussing the idea of a module that recruits pirate spawns to defend against people entosis linking your structure, but ultimately how customizable the timezone mechanics are will be the key here.
But how would that work in WH space. If I can recruit Sleepless guardians to defend me I'm going to call it now and predict people farming off of an alt's defended tower.
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Scott Ormands
The Desolate Order Brave Collective
6
|
Posted - 2015.05.12 17:26:58 -
[3] - Quote
Soldarius wrote: w-space was never meant to be occupied. You should not be living there.
Because we always follow ccp's lead and do everything they want the way they want it right? after so long its now a legitimate way to live and play the game, you can't just discount it and say you shouldnt be there anyways, I dont like Null living but I dont attack that way of living. |

Scott Ormands
The Desolate Order Brave Collective
6
|
Posted - 2015.05.12 17:55:45 -
[4] - Quote
Thanatos Marathon wrote:CCP Nullarbor wrote: The invulnerability link (we need a new name for this, taking suggestions) Citadel Parasite Protective Link System (CCPLs)
FTFY
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Scott Ormands
The Desolate Order Brave Collective
8
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Posted - 2015.05.12 18:31:13 -
[5] - Quote
Ijesz ToKolok wrote:Quote:We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay. I don't think wormhole space gameplay requires such towers to be warpable. WH folks, is it important?
I'm not psyched about HK QEX and LZHKs or anyone really jumping into my system and INSTANTLY knowing where I am and being able to warp there but they definitely should be scout able and warpable with some effort commensurate to D-scanning them down to a certain accuracy. |

Scott Ormands
The Desolate Order Brave Collective
15
|
Posted - 2015.05.13 01:05:03 -
[6] - Quote
LCdr Shepard wrote:I'm Commander Shepard and this is my favorite blog on the citadel.
Stolen from reddit |
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